

Playing like this, Project CARS felt like any other realistic racing game from the past decade but a whole lot prettier (and without any of the familiar progression hooks). I’d slam on the gas down the straightaways, ease into the turns, and follow the racing line, and when my tires lost their grip and my car went spinning off toward the barricades, I’d pause the game and hit restart.
PROJECT CARS 2 FOV CALCULATOR PROFESSIONAL
I am a professional race car driver, I swear I know what I am doing.ĭuring the first few of hours of play, I didn’t “get” this part of Project CARS. In trying to figure that out, I realized what differentiates Project CARS from its competitors: it opens up all the options from the beginning, gives you as much time as you need, and then asks you to drive, tinker, and repeat until you understand a race, not until you win it but until you understand it. The best players all had times that were much faster than mine, and I couldn’t quite work out why. At first, this mode was incredibly frustrating. Everyone takes to the same track in the same car and tries to set the top time.
PROJECT CARS 2 FOV CALCULATOR DRIVER
The final mode is the Driver Network, which offers you the chance to compete against other players in an asynchronous time trial challenge. Developer Slightly Mad Studios has instead built a career mode that effectively shuttles you from one race to another, with each event asking you to tackle a new challenge custom-built from the game’s building blocks. It’s worth restating that this is not a mode about collecting new cars, earning money, or installing fancy new parts. A range of motorsports is available, with the low tiers devoted to karts, the middle tiers offering some open-wheel races and GT events, and the top tiers introducing prototype racing series.

Now Playing: Project CARS review The setting sun is gorgeous, but it can also make it tough to see.Ĭareer mode puts you in the role of a driver as he or she moves from one tier to another, signing contracts with new teams, earning new sponsorships, and going after self-chosen goals and achievements.

Holding the reins of a growling Ford Mustang is wildly different from zipping around the track in a little superkart.īy clicking 'enter', you agree to GameSpot's But the cars that are available look appropriately lustrous, and learning each vehicle’s intricacies offers a singular pleasure. While the range of vehicle types is wide, there are some notable absences: if you’re desperate to drive a Ferrari, Porsche, or Honda, for instance, Project CARS isn’t going to meet that need. The Solo Race and Online modes let you build any race you’d like from the set of cars, tracks, motorsport restrictions, realism settings, and weather conditions available. This simulation is rolled out across four modes. What it does deliver is a simulation of racing as tense as it is deep. Project CARS doesn’t deliver a fantasy of accumulation and progress. You can just as easily start at the highest racing class, with the best cars, facing the toughest competition. You can choose to work your way through a long career of tiered racing events, but even this is optional. You don’t buy any new drivetrains or earn prototype engines. You don’t amass a fleet of high-performance vehicles. Project CARS doesn’t have any unlockables.
